Biography

I was born on the 4th of October 1979 in one of the Adriatic republics - Croatia. Since I was interested in computers as a small child, a dream of making my own computer game followed me since the elementary school days, when friend and I began programming a small game written in Basic on the Sinclair Spectrum platform. The game was unfortunately never finished due to school commitment.

First grasp of the virtual 3D world and creation within it was thanks to my uncle, who is an expirienced Lightwave user and is still working for Croatian Radio-Television ( HRT ) as a 3D artist, Sasa Ilakovac. I started learning the basics of Lightwave and first results emerged. I was in love with 3D modelling. As I went further through the school systems I found out that the regular education channels in those days couldn't offer me the knowledge i was grasping to comprehend - anything remotely related to any kind of game/artistic development, except programming, which wasnt as interesting. Therefore i started learning various graphic applications by myself since elementary school and came up with pretty satisfying results.

First graphic related application I discovered was Paint Shop Pro, in which I created a few artworks before I started using and learning more powerful Photoshop, to which i transcended and continued working on artworks. In that period I was mostly getting aquainted with various tehchniques of creating digital art, where the first decent art pieces were born. Next thing that logically came in a row was level design. It was the Half-Life game to blame, since it came with a pretty simple set of level creation tools in which first attempts of level design started emerging. First playable level I have created was cs_haste, a multiplayer level for Half-Life's modification Counter-Strike. Next levels were de_volare and de_laguna, which were technically more sophisticated and visually more impressive. During this period i learned a lot about game balance and gameplay related issues.

After conquering the Half-Life engine's logics, I found myself in a very "friendly" environment. I realized this is what I want to do for living. In the meantime I got a job as a graphical illustrator for PcPlay magazine where I designed cover pages, created illustrations, artworks and wrote various articles. Working for PcPlay magazine made possible my further involvement in the game industry and it also opened some web design related opportunities in Croatia.

Since Croatia is not quite "up to the world game development standards" ( at that time, it had only one affirmed game development company - Croteam ) I didn't have any chance for professional exposure until I found out about Razbor crew on Legacy:Dark Shadows point & click prerendered 3D adventure game. That was a small and enthusiastic game development company, in which I soon started working. After a year, I left the team because i found the organisation inadequate, despite my vain efforts to improve it. I left the team and landed a job in DZ Design where I worked for short period of 5 months after which i almost immediately started working for Provox, games department. Next endevour was working as a part of Metropolitan studio on some architectural visualisations and on Ucilica project for Markottel d.o.o. where i created various items, characters and scenes.

As most of decent freelance job don't last very long, i found myself working as a Web designer again, this time for Auto-Oglasnik, which lasted for about half a year when Exozet contacted me and invited me to come work for them, which i gladly accepted. I was back in the game.

Working for Exozet was one of best professional expiriences i had so far. I was pleased with the effort and communication german part of Exozet provided for it's croatian subsidiary - Exozet d.o.o. Unfortunately, finding game-development-wannabee's in Croatia turned out harder than we imagined, which was the main reason why Exozet d.o.o. was shut down.

 

Personal / contact info

Name:
  Siniša Ilakovac
Adress:
  Jablanska 24
Born:
  October 04. 1979.
E-mail:
  illa3d (AT) gmail.com
Nationality:
  Croatian / Croatia
Driver's licence:
  B category ( regular cars )
Military regulation:
 

Done

Marital status:
  Single
Current position:
  Contract 3D Artist / Enviroment Artist / Web Designer
/ Graphic Designer
Desired position:
  (Lead) Enviroment Artist / (Lead) 3D Artist / Graphic Designer
     
 

Work expirience and skill summary ( few events are overlapping )

summed: 12 years
  Freelance web design / digital artworks
summed: 10 years
  Enviroment artist / 3D Artist
     
6 years
  PCPlay Magazine - VIDI TO d.o.o. - www.vidi.hr ( creating cover pages, graphic illustrations , writing game/hardware related articles, tutorials, walkthroughs, reviews )
2 years
  SD Net - www.sdnet.hr ( Product, web and application designer )
1 year
 

Razbor - working on Legacy adventure game as 3D modeler, web designer, sketches and artworks

6 months
  Anarchy Army - Was working on ADD bunny game as a level designer / 3D modeler
5 months
  DZ Design - www.dz-design.hr- Web designer
2 years
  Provox Multimedia - www.provox.hr - Enviroment Artist / Level Designer / 3D Modeller on titles: "Emilianenko - The last emperor", "RoboFight", "The New Dawn", "Space Force 2" and "Cobra 11"
4 months
 

Metropolitan studio - www.metropolitan-studio.hr - Enviroment Artist / 3D Artist / Architecture visuallisation modelling

6 months
 

Press-Studio d.o.o. (ex Media-Mag d.o.o.) - www.press-studio.hr - Web Designer

1 year
 

Exozet d.o.o. - www.exozet.com - Lead artist, 3D Artist on titles: "Zoom - Paparazzi im einsatz" and "Die drei ??? - Der Blutschwur"

Twelve years of experience with computer graphics and ten years with level design / 3D modelling, with most recent experience and expertise in building game enviroments. As for web design / application design / layout design - Organize and analyze needs of clients and determine specifications and design in conjunction with client needs.


Application knowledge

Expert
  Adobe Photoshop CS
Expert
  Adobe ImageReady CS
Expert
  Adobe Illustrator CS
Good
  Adobe Premiere Pro
Expert
Good
Beginner
 

3D Studio Max
Architecture / landscape / enviroment / objects / items modelling : Expert
UVW Mapping techniques: Expert
Character modelling : Expert
Character/Model animations (keyframing): Good
Character rigging (bones / biped): Beginner

Expert
  Vision Engine: vEdit, vLux, vForge
Expert
  Valve Hammer editor
Beginner
  Unreal Level editor
Good
 

Macromedia Dreamweaver

Beginner
  Macromedia Freehand
Beginner
  Macromedia Flash
Expert
  Microsoft Word
Expert
  Microsoft Excell
Good
  Paint Shop Pro
Beginner
 

Corel suite

 
Good
 

Hardware

Good
  MS Windows networks / security
 

Personal qualities

o
  Strives to create the best works possible and is always willing to learn new approaches and methods
o
  A passion for artworks and 3D art in general
o
  Has a passion for games
o
  Has a great sense for object proportions in virtual surroundings
o
  Able to realistically reproduce any kind of architecture / items / world objects
o
  Able to efficiently work under polygon or other game engine limitations
o
  Ability to quickly find the best logical arrangement of objects in kind of layout
o
  Innovative, fast learning
o
 

Works with minimal supervision

o
  Easily inspired
o
  Easy to get along with


Travel:
 

United States: Los Angeles
Italy: Rome, Venice, Verona, Padova, Firenza, Lago di Garda ( Gardaland ),
Trieste
Germany: Berlin
Spain: Barcelona, Lloret del Mar
France: Monaco, Nica
Austria: Graz
Bosnia and Herzegovina: Sarajevo

Languages:
  Fluent in Croatian and English. Begginer's knowledge of German.
Interests:
  photography, film-making, biking, rolling, hiking

 
 
  Free counter and web stats