Released game: Zoom - Paparazzi im Einsatz (game screenshots)
On this project i conjucted with a few artists, but most of the level design was done by me, along with a few textures. Characters are credited by Carsten Kuhoff.
Applications: 3D Studio Max, Photoshop, Vision's vEdit

     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
 

Released game: Cobra11 (Max renders)
This project is also collaborative work, but all the level design, layout and creation is credited by me, also with some texturework.
Applications: 3D Studio Max, Photoshop, Vision's vEdit

     
     
     
     
     
     
     
     
     
     
     
   

 

 

 

Game: K1 - Emilianenko (Max renders)
Layout, arena designs and some texturing is credited by me.
Applications: 3D Studio Max, Photoshop

     
     
     
     
     
   

 

 

 

Released Game: Legacy - Dark Shadows (Max renders)
Layout, designs and textures are credited by me.
Applications: 3D Studio Max, Photoshop

     
  Legacy - moon mine driller  
  Legacy - hotel lobby  
 

Legacy - hotel room

 
     
     
  Legacy - mine locker room  
  Legacy - mine storage 1  
 

Legacy - mine storage 2

 
     
     
  Skin i created for Legacy's game protagonist  
  Main skin part  
 

Other misc hi-res required things

 
   

 

 

 

Game: Robo Fight (Max renders)
Layout, arena designs and some texturing is credited by me.
Applications: 3D Studio Max, Photoshop

     
     
     
     
     
     
     
     
     
   

 

 

 

Game: Spaceforce - Rogue Universe (Max renders)
Created according to sketches provided by an artist who created textures as well.
Applications: 3D Studio Max, Photoshop

     
   

 

 

 

Game: Ucilica (Max renders)
Created according to sketches provided by an artist.
Applications: 3D Studio Max, Photoshop

     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
   

 

 

 

Game: Legends of Dawn (Max renders)
Created according to sketches provided by an artist who created textures as well.
Applications: 3D Studio Max, Photoshop

     
  Blacksmith  
  Sentry  
 

Monastery

 
   

 

 

 

Arhitectural visalisations done for Metropolitan studio d.o.o. (Max renders)
Modelled from imported Autocad blueprint by Alen Malenica
Applications: 3D Studio Max, Photoshop

     
  Branimirova Trznica  
  Branimirova Trznica  
 

Wellness

 
   

 

 

 

Free time works (Max renders)
Applications: 3D Studio Max, Photoshop

     
  Wild Wild West  
  A humanoid dragon?  
 

Probe for 404 website

 
     
     
  Anarchy army - Dojo  
  ... from another angle  
 

...interior

 
     
     
  Only excepction to this category, this cathedral was built in Half-Life's level editor  
  Cathedral's interior  
 

Stairs to the tower

 
     
     
  Model of a door squeaker, made for flash animation for one door squeaker making company  
  Half-alienated eggs, actually terraforming probes, but hey...  
 

An engine ?

 
     
     
  An attempt of car modelling  
  Space station, used in "multinet station clan" web design  
  Model of a small robot