Released game: Zoom - Paparazzi im Einsatz (game screenshots) On this project i conjucted with a few artists, but most of the level design was done by me, along with a few textures. Characters are credited by Carsten Kuhoff.
Applications: 3D Studio Max, Photoshop, Vision's vEdit
Released game: Cobra11 (Max renders) This project is also collaborative work, but all the level design, layout and creation is credited by me, also with some texturework.
Applications: 3D Studio Max, Photoshop, Vision's vEdit
Game: K1 - Emilianenko (Max renders) Layout, arena designs and some texturing is credited by me.
Applications: 3D Studio Max, Photoshop
Released Game: Legacy - Dark Shadows (Max renders) Layout, designs and textures are credited by me.
Applications: 3D Studio Max, Photoshop
Legacy
- moon mine driller
Legacy
- hotel lobby
Legacy
- hotel room
Legacy
- mine locker room
Legacy
- mine storage 1
Legacy
- mine storage 2
Skin
i created for Legacy's game protagonist
Main
skin part
Other
misc hi-res required things
Game: Robo Fight (Max renders) Layout, arena designs and some texturing is credited by me.
Applications: 3D Studio Max, Photoshop
Game: Spaceforce - Rogue Universe (Max renders) Created according to sketches provided by an artist who created textures as well.
Applications: 3D Studio Max, Photoshop
Game: Ucilica (Max renders) Created according to sketches provided by an artist.
Applications: 3D Studio Max, Photoshop
Game: Legends of Dawn (Max renders) Created according to sketches provided by an artist who created textures as well.
Applications: 3D Studio Max, Photoshop
Blacksmith
Sentry
Monastery
Arhitectural visalisations done for Metropolitan studio d.o.o. (Max renders) Modelled from imported Autocad blueprint by Alen Malenica
Applications: 3D Studio Max, Photoshop
Branimirova Trznica
Branimirova Trznica
Wellness
Free time works (Max renders)
Applications: 3D Studio Max, Photoshop
Wild
Wild West
A
humanoid dragon?
Probe for 404 website
Anarchy
army - Dojo
...
from another angle
...interior
Only
excepction to this category, this
cathedral was built in Half-Life's
level editor
Cathedral's
interior
Stairs
to the tower
Model
of a door squeaker, made for flash
animation for one door squeaker
making company
Half-alienated
eggs, actually terraforming probes,
but hey...
An
engine ?
An
attempt of car modelling
Space
station, used in "multinet
station clan" web design